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Art of Illusion Manual
Art of Illusion Manual
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Contents:
1. Art of Illusion Basics
1.1. Overview
1.2. Getting Started
2. Object Types
2.1. Primitives
2.2. Curves
2.3. Spline Meshes
2.4. Triangle Meshes
2.5. Skeletons
2.6. Tube Objects
2.7. Reference Image Planes
3. Modelling Tools
3.1. Array
3.2. Extrude
3.3. Lathe
3.4. Skin
3.5. Boolean Modelling
3.6. Tube
3.7. Text
4. Editing Objects
4.1. Edit Object
4.2. Object layout
4.3. Transforming Objects
4.4. Align Objects
4.5. Rename Object
4.6. Copying Objects
5. Lights
5.1. Point Lights
5.2. Directional Lights
5.3. SpotLights
5.4. Procedural Lights
5.5. Lighting Effects
6. Image Resources
6.1. The Image Management Dialog
6.2. Importing images
6.3. Tools to manage the images
7. Textures
7.1. Uniform Textures
7.2. Image Mapped Textures
7.3. Procedural Textures
8. Assigning Textures to Objects
8.1. Simple Textures
8.2. UV Mapping
8.3. Using Layered Textures
8.4. Using Texture Parameters
9. Materials
9.1. Uniform Materials
9.2. Procedural Materials
9.3. Assigning Materials to Objects
10. Rendering
10.1. Cameras
10.2. Environment Settings
10.3. Raster Engine
10.4. Raytracing Engine
10.5. Illumination - Global Illumination, Caustics and Subsurface Scattering
10.6. Saving Rendered Images
11. Animation
11.1. The Score
11.2. Keyframes
11.3. Adding and Editing Tracks
11.4. Previewing and Rendering Animations
12. Scripting
12.1. Object Scripts
12.2. Tool Scripts
12.3. Startup Scripts
12.4. Scripts and Plugins Manager
13. Viewpoint Mangement
13.1. Basic View Controls
13.2. Advanced View Settings
Table of Contents
Contents:
1. Art of Illusion Basics
2. Object Types
3. Modelling Tools
4. Editing Objects
5. Lights
6. Image Resources
7. Textures
8. Assigning Textures to Objects
9. Materials
10. Rendering
11. Animation
12. Scripting
13. Viewpoint Mangement
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