Uses of Class
artofillusion.animation.Joint

Packages that use Joint
artofillusion.animation   
 

Uses of Joint in artofillusion.animation
 

Fields in artofillusion.animation declared as Joint
 Joint[] Joint.children
           
 Joint Joint.parent
           
 

Methods in artofillusion.animation that return Joint
 Joint Joint.duplicate()
          Create an exact duplicate of this joint (except for the parent and children).
 Joint ObjectRef.getJoint()
          Get the joint this reference refers to, or null if it does not refer to a joint.
 Joint Skeleton.getJoint(int id)
          Get the joint with the specified ID, or null if there is none.
 Joint[] Skeleton.getJoints()
          Get an array of all the joints.
 

Methods in artofillusion.animation with parameters of type Joint
 void Skeleton.addJoint(Joint j, int parentID)
          Add a joint to the skeleton.
 void Joint.copy(Joint j)
          Make this joint identical to another one (except for the parent and children).
 boolean Joint.equals(Joint j)
          Determine if this joint is identical to another one.
 void Skeleton.setJointParent(Joint j, Joint parent)
          Set the parent of a joint.
 

Constructors in artofillusion.animation with parameters of type Joint
Joint(CoordinateSystem coords, Joint parentJoint, java.lang.String name)
           
ObjectRef(ObjectInfo info, Joint j)
          Create a reference to a joint within an existing object.
 



Copyright © 1999-2011 by Peter Eastman.