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java.lang.Objectartofillusion.view.ParameterVertexShader
public class ParameterVertexShader
This is a VertexShader which colors the surface based on the value of a TextureParameter.
Constructor Summary | |
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ParameterVertexShader(RenderingMesh mesh,
ParameterValue param,
RGBColor lowColor,
RGBColor highColor,
double minValue,
double maxValue,
Vec3 viewDir)
Create a ParameterVertexShader for a mesh. |
Method Summary | |
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void |
getColor(int face,
int vertex,
RGBColor color)
Select the color for a vertex. |
void |
getTextureSpec(TextureSpec spec)
Get the color of the surface. |
boolean |
isUniformFace(int face)
Get whether a particular face should be rendered with a single uniform color. |
boolean |
isUniformTexture()
Get whether this shader represents a uniform texture. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public ParameterVertexShader(RenderingMesh mesh, ParameterValue param, RGBColor lowColor, RGBColor highColor, double minValue, double maxValue, Vec3 viewDir)
mesh
- the mesh to renderparam
- the ParameterValue by which to color the meshlowColor
- the color to display for low values of the parameterhighColor
- the color to display for high values of the parameterminValue
- the minimum value the parameter can havemaxValue
- the maximum value the parameter can haveviewDir
- the direction from which it is being viewedMethod Detail |
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public void getColor(int face, int vertex, RGBColor color)
getColor
in interface VertexShader
face
- the index of the triangle being renderedvertex
- the index of the vertex to colorcolor
- the vertex color will be returned in this objectpublic boolean isUniformFace(int face)
isUniformFace
in interface VertexShader
face
- the index of the triangle being renderedpublic boolean isUniformTexture()
isUniformTexture
in interface VertexShader
public void getTextureSpec(TextureSpec spec)
getTextureSpec
in interface VertexShader
spec
- the surface color will be returned in this object
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