Uses of Class
artofillusion.object.MeshVertex

Packages that use MeshVertex
artofillusion.object   
 

Uses of MeshVertex in artofillusion.object
 

Subclasses of MeshVertex in artofillusion.object
 class TriangleMesh.Vertex
          A vertex specifies a position vector, the number of edges which share the vertex, and the "first" edge.
 

Methods in artofillusion.object that return MeshVertex
static MeshVertex MeshVertex.blend(MeshVertex v1, MeshVertex v2, double w1, double w2)
          Create a new MeshVertex which is a weighted average of two other ones.
static MeshVertex SplineMesh.calcApproxPoint(MeshVertex[] v, float[] s, double[][] oldParam, double[] newParam, int i, int j, int k)
           
static MeshVertex SplineMesh.calcInterpPoint(MeshVertex[] v, float[] s, double[][] oldParam, double[] newParam, int i, int j, int k, int m)
          The following two routines are used by subdivideMesh to calculate new point positions for interpolating and approximating subdivision.
 MeshVertex SplineMesh.getVertex(int u, int v)
          Get a single vertex.
 MeshVertex[] TriangleMesh.getVertices()
          These methods return the lists of vertices, edges, and faces for the mesh.
 MeshVertex[] SplineMesh.getVertices()
          Return the list of vertices for the mesh.
 MeshVertex[] Mesh.getVertices()
          Get the list of vertices which define the mesh.
 MeshVertex[] Curve.getVertices()
           
 

Methods in artofillusion.object with parameters of type MeshVertex
static MeshVertex MeshVertex.blend(MeshVertex v1, MeshVertex v2, double w1, double w2)
          Create a new MeshVertex which is a weighted average of two other ones.
static MeshVertex SplineMesh.calcApproxPoint(MeshVertex[] v, float[] s, double[][] oldParam, double[] newParam, int i, int j, int k)
           
static MeshVertex SplineMesh.calcInterpPoint(MeshVertex[] v, float[] s, double[][] oldParam, double[] newParam, int i, int j, int k, int m)
          The following two routines are used by subdivideMesh to calculate new point positions for interpolating and approximating subdivision.
 void SplineMesh.setShape(MeshVertex[][] v, float[] usmoothness, float[] vsmoothness)
          This method rebuilds the mesh based on new lists of vertices and smoothness values.
 void Tube.setShape(MeshVertex[] v, float[] smoothness, double[] thickness)
          Set the position, smoothness, and thickness values for all points.
 

Constructors in artofillusion.object with parameters of type MeshVertex
MeshVertex(MeshVertex v)
           
Tube(MeshVertex[] v, float[] smoothness, double[] thickness, int smoothingMethod, int endsStyle)
          Create a tube, explicitly specifying all parameters.
 



Copyright © 1999-2011 by Peter Eastman.