Uses of Interface
artofillusion.object.Mesh

Packages that use Mesh
artofillusion   
artofillusion.animation   
artofillusion.animation.distortion   
artofillusion.object   
artofillusion.texture   
artofillusion.ui   
 

Uses of Mesh in artofillusion
 

Methods in artofillusion with parameters of type Mesh
 void TriMeshEditorWindow.setMesh(Mesh mesh)
           
 void SplineMeshEditorWindow.setMesh(Mesh mesh)
           
abstract  void MeshEditorWindow.setMesh(Mesh mesh)
          Set the Mesh object for this viewer.
 void CurveEditorWindow.setMesh(Mesh mesh)
           
 

Uses of Mesh in artofillusion.animation
 

Methods in artofillusion.animation with parameters of type Mesh
static void Skeleton.adjustMesh(Mesh oldMesh, Mesh newMesh)
          Update a mesh after its skeleton has moved.
 

Uses of Mesh in artofillusion.animation.distortion
 

Methods in artofillusion.animation.distortion that return Mesh
 Mesh TwistDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh TransformDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh SkeletonShapeDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh ShatterDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh ScaleDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh PoseDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh IKDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
abstract  Mesh Distortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh CustomDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh BendDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 

Methods in artofillusion.animation.distortion with parameters of type Mesh
 void SkeletonShapeEditorWindow.setMesh(Mesh mesh)
           
 Mesh TwistDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh TransformDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh SkeletonShapeDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh ShatterDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh ScaleDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh PoseDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh IKDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
abstract  Mesh Distortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh CustomDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 Mesh BendDistortion.transform(Mesh obj)
          Apply the Distortion, and return a transformed mesh.
 

Uses of Mesh in artofillusion.object
 

Subinterfaces of Mesh in artofillusion.object
 interface FacetedMesh
          A FacetedMesh represents an object which is defined by a set of polygonal faces.
 

Classes in artofillusion.object that implement Mesh
 class Curve
          The Curve class represents a continuous curve defined by a series of control vertices.
 class SplineMesh
          The SplineMesh class represents a parametric surface defined as a tensor product of spline curves.
 class TriangleMesh
          The TriangleMesh class represents an aritrary surface defined by a mesh of triangular faces.
 class Tube
          Tube represents a "thick" curve.
 

Uses of Mesh in artofillusion.texture
 

Methods in artofillusion.texture with parameters of type Mesh
 Vec2[] UVMapping.findTextureCoordinates(Mesh mesh)
          Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex.
 Vec2[] SphericalMapping.findTextureCoordinates(Mesh mesh)
          Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex.
 Vec2[] ProjectionMapping.findTextureCoordinates(Mesh mesh)
          Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex.
abstract  Vec2[] Mapping2D.findTextureCoordinates(Mesh mesh)
          Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex.
 Vec2[] CylindricalMapping.findTextureCoordinates(Mesh mesh)
          Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex.
 void UVMappingWindow.setMesh(Mesh mesh)
          Set the mesh being edited.
 void UVMappingViewer.setMesh(Mesh mesh)
          Set the Mesh object for this viewer.
 

Constructors in artofillusion.texture with parameters of type Mesh
VertexParameterValue(Mesh mesh, TextureParameter param)
          Create a new VertexParameterValue for a mesh, and initialize it to appropriate default values.
 

Uses of Mesh in artofillusion.ui
 

Methods in artofillusion.ui with parameters of type Mesh
 void MeshEditController.setMesh(Mesh mesh)
          Set the mesh being edited.
 



Copyright © 1999-2011 by Peter Eastman.