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java.lang.Objectartofillusion.object.TriangleMesh.Edge
public class TriangleMesh.Edge
An edge is defined by the two vertices which it connects, and the two faces it is adjacent to. For a boundary edge, f2 must equal -1. An edge also has a "smoothness" parameter.
Field Summary | |
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int |
f1
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int |
f2
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float |
smoothness
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int |
v1
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int |
v2
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Constructor Summary | |
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TriangleMesh.Edge(int vertex1,
int vertex2,
int face1)
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Method Summary |
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Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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public int v1
public int v2
public int f1
public int f2
public float smoothness
Constructor Detail |
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public TriangleMesh.Edge(int vertex1, int vertex2, int face1)
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