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Uses of Scene in artofillusion |
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Methods in artofillusion that return Scene | |
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Scene |
ViewerCanvas.getScene()
Get the Scene being displayed in this canvas. |
Scene |
SceneViewer.getScene()
Get the Scene displayed in this canvas. |
Scene |
ObjectViewer.getScene()
Get the scene this object is part of, or null if there is none. |
Scene |
MeshEditorWindow.getScene()
|
Scene |
MaterialPreviewer.getScene()
Get the scene being rendererd as the preview. |
Scene |
LayoutWindow.getScene()
Get the Scene associated with this window. |
Scene |
CSGEditorWindow.getScene()
|
Scene |
CompoundImplicitEditorWindow.getScene()
|
Methods in artofillusion with parameters of type Scene | |
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void |
Renderer.cancelRendering(Scene theScene)
Cancel a rendering which is in progress. |
static void |
ModellingApp.copyToClipboard(ObjectInfo[] obj,
Scene scene)
Deprecated. Copy a list of objects to the clipboard, so they can be pasted into either the same scene or a different one. |
static void |
ArtOfIllusion.copyToClipboard(ObjectInfo[] obj,
Scene scene)
Copy a list of objects to the clipboard, so they can be pasted into either the same scene or a different one. |
void |
Translator.exportFile(BFrame parent,
Scene theScene)
Prompt the user for a filename and any other necessary information, and export the scene. |
java.util.List<ObjectInfo> |
ObjectSet.getObjects(Scene scene)
Get the objects in the set. |
static void |
ModellingApp.newWindow(Scene theScene)
Deprecated. Create a new window for editing the specified scene. |
static void |
ArtOfIllusion.newWindow(Scene theScene)
Create a new window for editing the specified scene. |
static void |
RenderSetupDialog.renderImmediately(BFrame parent,
Scene theScene)
Render a still image based on the current settings. |
void |
Renderer.renderScene(Scene theScene,
Camera theCamera,
RenderListener listener,
SceneCamera sceneCamera)
Begin rendering a scene. |
static boolean |
ModellingApp.saveScene(Scene sc,
LayoutWindow fr)
Deprecated. Save a scene to a file. |
static boolean |
ArtOfIllusion.saveScene(Scene sc,
LayoutWindow fr)
Save a scene to a file. |
void |
ObjectViewer.setScene(Scene sc,
ObjectInfo thisObject)
Set the scene this object is part of. |
Constructors in artofillusion with parameters of type Scene | |
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LayoutWindow(Scene s)
Create a new LayoutWindow for editing a Scene. |
|
RenderingDialog(BFrame parent,
Renderer rend,
Scene sc,
Camera cam,
ObjectInfo sceneCamera)
Render a single frame. |
|
RenderingDialog(BFrame parent,
Renderer rend,
Scene sc,
Camera cam,
ObjectInfo sceneCamera,
double start,
double end,
int fps,
int subimages,
ImageSaver imgsaver)
Render an animation. |
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RenderSetupDialog(BFrame parent,
Scene theScene)
|
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SceneViewer(Scene s,
RowContainer p,
EditingWindow fr)
|
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SceneViewer(Scene s,
RowContainer p,
EditingWindow fr,
boolean forceSoftwareRendering)
|
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TexturesAndMaterialsDialog(EditingWindow frame,
Scene aScene)
|
Uses of Scene in artofillusion.animation |
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Methods in artofillusion.animation that return Scene | |
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Scene |
Score.getScene()
|
Methods in artofillusion.animation with parameters of type Scene | |
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void |
WeightTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
VisibilityTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
abstract void |
Track.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
TextureTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
RotationTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
ProceduralRotationTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
ProceduralPositionTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
PositionTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
PoseTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
IKTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
FilterParameterTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
ConstraintTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
Keyframe |
WeightTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
VisibilityTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
Track.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
TextureTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
RotationTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
ProceduralRotationTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
ProceduralPositionTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
PositionTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
PoseTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
FilterParameterTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
VisibilityTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
Track.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
TextureTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
RotationTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
PositionTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
PoseTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
Keyframe |
FilterParameterTrack.setKeyframeIfModified(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene, if and only if the Scene does not match the current state of the track. |
void |
Actor.writeToFile(java.io.DataOutputStream out,
Scene theScene)
Write a representation of this object to a file. |
void |
WeightTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
VisibilityTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
abstract void |
Track.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
TextureTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
RotationTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
ProceduralRotationTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
ProceduralPositionTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
PositionTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
PoseTrack.writeToStream(java.io.DataOutputStream out,
Scene sc)
Write a serialized representation of this track to a stream. |
void |
IKTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
FilterParameterTrack.writeToStream(java.io.DataOutputStream out,
Scene sc)
Write a serialized representation of this track to a stream. |
void |
ConstraintTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
Constructors in artofillusion.animation with parameters of type Scene | |
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Actor(java.io.DataInputStream in,
Scene theScene)
Reconstruct this object from its serialized representation. |
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ObjectRef(java.io.DataInputStream in,
Scene theScene)
Construct an object reference from its serialized representation. |
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ObjectRef(int objectID,
int jointID,
Scene sc)
Create a reference to an object/joint which may not have been loaded yet. |
Uses of Scene in artofillusion.animation.distortion |
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Methods in artofillusion.animation.distortion with parameters of type Scene | |
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void |
TwistTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
SkeletonShapeTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
ShatterTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
ScaleTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
CustomDistortionTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
void |
BendTrack.initFromStream(java.io.DataInputStream in,
Scene scene)
Initialize this tracked based on its serialized representation as written by writeToStream(). |
Keyframe |
TwistTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
SkeletonShapeTrack.setKeyframe(double time,
Scene sc)
Set a keyframe at the specified time, based on the current state of the Scene. |
Keyframe |
ScaleTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
CustomDistortionTrack.setKeyframe(double time,
Scene sc)
|
Keyframe |
BendTrack.setKeyframe(double time,
Scene sc)
|
void |
TwistTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
SkeletonShapeTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
Write a serialized representation of this track to a stream. |
void |
ShatterTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
ScaleTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
CustomDistortionTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
void |
BendTrack.writeToStream(java.io.DataOutputStream out,
Scene scene)
|
Uses of Scene in artofillusion.image |
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Methods in artofillusion.image with parameters of type Scene | |
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Widget |
ImageOrValue.getEditingPanel(BFrame parent,
Scene theScene)
Get a Widget with which the user can edit the value. |
Widget |
ImageOrColor.getEditingPanel(BFrame parent,
Scene theScene)
Get a Widget with which the user can edit the color. |
void |
ImageOrValue.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ImageOrColor.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
Constructors in artofillusion.image with parameters of type Scene | |
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ImageOrColor(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
ImageOrValue(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
ImagesDialog(BFrame fr,
Scene sc,
ImageMap selected)
|
Uses of Scene in artofillusion.image.filter |
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Methods in artofillusion.image.filter with parameters of type Scene | |
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void |
TintFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
SaturationFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
OutlineFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
NoiseReductionFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
abstract void |
ImageFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
GlowFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
ExposureFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
DepthOfFieldFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
BrightnessFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
BlurFilter.filterImage(ComplexImage image,
Scene scene,
SceneCamera camera,
CoordinateSystem cameraPos)
Apply the filter to an image. |
void |
TintFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
SaturationFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
OutlineFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
NoiseReductionFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
abstract void |
ImageFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
GlowFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
ExposureFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
DepthOfFieldFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
BrightnessFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
BlurFilter.initFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this filter from its serialized representation. |
void |
TintFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
SaturationFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
OutlineFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
NoiseReductionFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
abstract void |
ImageFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
GlowFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
ExposureFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
DepthOfFieldFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
BrightnessFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
void |
BlurFilter.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write a serialized description of this filter to a stream. |
Uses of Scene in artofillusion.material |
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Methods in artofillusion.material with parameters of type Scene | |
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void |
UniformMaterial.edit(BFrame fr,
Scene sc)
|
void |
ProceduralMaterial3D.edit(BFrame fr,
Scene sc)
|
abstract void |
Material.edit(BFrame fr,
Scene sc)
Allow the user to interactively edit the material. |
void |
UniformMaterial.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ProceduralMaterial3D.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
abstract void |
Material.writeToFile(java.io.DataOutputStream out,
Scene theScene)
The following method writes the material's data to an output stream. |
Constructors in artofillusion.material with parameters of type Scene | |
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ProceduralMaterial3D(java.io.DataInputStream in,
Scene theScene)
|
|
UniformMaterial(java.io.DataInputStream in,
Scene theScene)
|
Uses of Scene in artofillusion.object |
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Methods in artofillusion.object with parameters of type Scene | |
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void |
SceneCamera.applyImageFilters(ComplexImage image,
Scene scene,
CoordinateSystem coords)
Apply all of this camera's filters to an image. |
java.util.Enumeration<ObjectInfo> |
ObjectCollection.getObjects(ObjectInfo info,
boolean interactive,
Scene scene)
Get an enumeration of ObjectInfos listing the objects which this object is composed of. |
ComplexImage |
SceneCamera.renderScene(Scene theScene,
int width,
int height,
Renderer rend,
CoordinateSystem cameraPos)
This is a utility method which synchronously renders an image of the scene from the viewpoint of this camera. |
void |
ProceduralPointLight.sceneChanged(ObjectInfo info,
Scene scene)
|
void |
ProceduralDirectionalLight.sceneChanged(ObjectInfo info,
Scene scene)
|
void |
ObjectWrapper.sceneChanged(ObjectInfo info,
Scene scene)
This will be called whenever this object is moved, or the time changes. |
void |
ObjectCollection.sceneChanged(ObjectInfo info,
Scene scene)
If this object explicitly references time or position, the cached objects and bounding box may need to be reevaluated. |
void |
Object3D.sceneChanged(ObjectInfo info,
Scene scene)
This will be called whenever this object is moved, or the time changes. |
void |
ImplicitObject.sceneChanged(ObjectInfo info,
Scene scene)
|
void |
Tube.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
TriangleMesh.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
SpotLight.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
SplineMesh.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
Sphere.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
SceneCamera.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ReferenceImage.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ProceduralPointLight.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ProceduralDirectionalLight.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
PointLight.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
Object3D.writeToFile(java.io.DataOutputStream out,
Scene theScene)
The following method writes the object's data to an output stream. |
void |
NullObject.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ImplicitSphere.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ImplicitObject.writeToFile(java.io.DataOutputStream out,
Scene theScene)
Subclasses should invoke this method in their own writeToFile() methods. |
void |
ExternalObject.writeToFile(java.io.DataOutputStream out,
Scene theScene)
The following method writes the object's data to an output stream. |
void |
DirectionalLight.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
Cylinder.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
Curve.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
Cube.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
CSGObject.writeToFile(java.io.DataOutputStream out,
Scene theScene)
Save this object to an output stream. |
Constructors in artofillusion.object with parameters of type Scene | |
---|---|
CSGObject(java.io.DataInputStream in,
Scene theScene)
|
|
Cube(java.io.DataInputStream in,
Scene theScene)
|
|
Curve(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
Cylinder(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
DirectionalLight(java.io.DataInputStream in,
Scene theScene)
|
|
ExternalObject(java.io.DataInputStream in,
Scene theScene)
Recreate an ExternalObject by reading in the serialized representation written by writeToFile(). |
|
ImplicitObject(java.io.DataInputStream in,
Scene theScene)
Subclasses should invoke this method in their own constructors for loading from a file. |
|
ImplicitSphere(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
Light(java.io.DataInputStream in,
Scene theScene)
|
|
NullObject(java.io.DataInputStream in,
Scene theScene)
|
|
Object3D(java.io.DataInputStream in,
Scene theScene)
|
|
ObjectCollection(java.io.DataInputStream in,
Scene theScene)
|
|
ObjectWrapper(java.io.DataInputStream in,
Scene theScene)
|
|
PointLight(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
ProceduralDirectionalLight(java.io.DataInputStream in,
Scene theScene)
|
|
ProceduralPointLight(java.io.DataInputStream in,
Scene theScene)
|
|
ReferenceImage(java.io.DataInputStream in,
Scene theScene)
Reconstruct a ReferenceImage that was saved to a file. |
|
SceneCamera(java.io.DataInputStream in,
Scene theScene)
|
|
Sphere(java.io.DataInputStream in,
Scene theScene)
|
|
SplineMesh(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
SpotLight(java.io.DataInputStream in,
Scene theScene)
|
|
TriangleMesh(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
Tube(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
Uses of Scene in artofillusion.procedural |
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Methods in artofillusion.procedural that return Scene | |
---|---|
Scene |
ProcedureEditor.getScene()
Get the scene the procedure is part of. |
Methods in artofillusion.procedural with parameters of type Scene | |
---|---|
boolean |
Module.edit(BFrame fr,
Scene theScene)
This is an old form of edit() that exists only to maintain compatibility with old plugins. |
boolean |
WoodModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ViewAngleModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
TurbulenceModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
TransformModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
SpectrumModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ScaleShiftModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
RandomModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ParameterModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
NumberModule.edit(ProcedureEditor editor,
Scene theScene)
Allow the user to set a new value. |
boolean |
NoiseModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
Module.edit(ProcedureEditor editor,
Scene theScene)
This should display a user interface for editing the module, and return true if the module is changed. |
boolean |
MarbleModule.edit(ProcedureEditor editor,
Scene theScene)
Allow the user to set the parameters. |
boolean |
JitterModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ImageModule.edit(ProcedureEditor editor,
Scene theScene)
Allow the user to set a new value. |
boolean |
GridModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
FunctionModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ExprModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
CommentModule.edit(ProcedureEditor editor,
Scene theScene)
Allow the user to edit the comment text. |
boolean |
ColorModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
ClipModule.edit(ProcedureEditor editor,
Scene theScene)
|
boolean |
CellsModule.edit(ProcedureEditor editor,
Scene theScene)
Allow the user to set the parameters. |
boolean |
BrickModule.edit(ProcedureEditor editor,
Scene theScene)
|
void |
WoodModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ViewAngleModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
TurbulenceModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
TransformModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
SpectrumModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ScaleShiftModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
RandomModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
Procedure.readFromStream(java.io.DataInputStream in,
Scene theScene)
Reconstruct this procedure from an input stream. |
void |
ParameterModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
NumberModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
NoiseModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
Module.readFromStream(java.io.DataInputStream out,
Scene theScene)
Read in the module's parameters from an input stream. |
void |
MarbleModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
JitterModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ImageModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
Read in the parameters. |
void |
GridModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
FunctionModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ExprModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
CoordinateModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
CommentModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ColorModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
ClipModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
CellsModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
Read in the parameters. |
void |
BrickModule.readFromStream(java.io.DataInputStream in,
Scene theScene)
|
void |
WoodModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ViewAngleModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
TurbulenceModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
TransformModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
SpectrumModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ScaleShiftModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
RandomModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
Procedure.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write this procedure to an output stream. |
void |
ParameterModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
NumberModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
NoiseModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
Module.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write out the module's parameters to an output stream. |
void |
MarbleModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
JitterModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ImageModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write out the parameters. |
void |
GridModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
FunctionModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ExprModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
CoordinateModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
CommentModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ColorModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
ClipModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
void |
CellsModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
Write out the parameters. |
void |
BrickModule.writeToStream(java.io.DataOutputStream out,
Scene theScene)
|
Constructors in artofillusion.procedural with parameters of type Scene | |
---|---|
ProcedureEditor(Procedure proc,
ProcedureOwner owner,
Scene scene)
|
Uses of Scene in artofillusion.script |
---|
Methods in artofillusion.script that return Scene | |
---|---|
Scene |
ScriptedObjectController.getScene()
Get the scene this object is part of. |
Methods in artofillusion.script with parameters of type Scene | |
---|---|
void |
ScriptedObject.writeToFile(java.io.DataOutputStream out,
Scene theScene)
Write a serialized representation of this object to an output stream. |
Constructors in artofillusion.script with parameters of type Scene | |
---|---|
ScriptedObject(java.io.DataInputStream in,
Scene theScene)
This constructor reconstructs a ScriptedObject from an input stream. |
Uses of Scene in artofillusion.texture |
---|
Methods in artofillusion.texture that return Scene | |
---|---|
Scene |
UVMappingWindow.getScene()
Get the Scene which is being edited in this window. |
Methods in artofillusion.texture with parameters of type Scene | |
---|---|
void |
UniformTexture.edit(BFrame fr,
Scene sc)
Allow the user to interactively edit the material. |
abstract void |
Texture.edit(BFrame fr,
Scene sc)
Allow the user to interactively edit the texture. |
void |
ProceduralTexture3D.edit(BFrame fr,
Scene sc)
|
void |
ProceduralTexture2D.edit(BFrame fr,
Scene sc)
|
void |
LayeredTexture.edit(BFrame fr,
Scene sc)
LayeredTexture does not provide its own editor, since this is done directly through the ObjectTextureDialog. |
void |
ImageMapTexture.edit(BFrame fr,
Scene sc)
Allow the user to interactively edit the texture. |
void |
LayeredMapping.readFromFile(java.io.DataInputStream in,
Scene theScene)
Loading and saving of layered mappings works a bit differently from other mappings, since it needs to refer other textures in the scene. |
void |
UniformTexture.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
abstract void |
Texture.writeToFile(java.io.DataOutputStream out,
Scene theScene)
The following method writes the texture's data to an output stream. |
void |
ProceduralTexture3D.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ProceduralTexture2D.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
LayeredTexture.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
LayeredMapping.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
void |
ImageMapTexture.writeToFile(java.io.DataOutputStream out,
Scene theScene)
|
Constructors in artofillusion.texture with parameters of type Scene | |
---|---|
ImageMapTexture(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
|
LayeredTexture(java.io.DataInputStream in,
Scene theScene)
|
|
ProceduralTexture2D(java.io.DataInputStream in,
Scene theScene)
|
|
ProceduralTexture3D(java.io.DataInputStream in,
Scene theScene)
|
|
UniformTexture(java.io.DataInputStream in,
Scene theScene)
The following two methods are used for reading and writing files. |
Uses of Scene in artofillusion.ui |
---|
Methods in artofillusion.ui that return Scene | |
---|---|
Scene |
EditingWindow.getScene()
Get the Scene which is being edited in this window. |
|
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