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Interface Summary | |
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FacetedMesh | A FacetedMesh represents an object which is defined by a set of polygonal faces. |
Mesh | The Mesh interface represents an object which is defined by a set of control vertices. |
Class Summary | |
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CompoundImplicitObject | |
CompoundImplicitObject.CompoundImplicitKeyframe | Inner class representing a pose for a CompoundImplicitObject. |
CSGModeller | This class is used by CSGObject. |
CSGObject | A CSGObject is an Object3D that represents the union, intersection, or difference of two component objects. |
CSGObject.CSGKeyframe | Inner class representing a pose for a CSGObject. |
Cube | Contrary to its name, the Cube class actually can represent any rectangular solid. |
Curve | The Curve class represents a continuous curve defined by a series of control vertices. |
Curve.CurveKeyframe | This class represents a pose of a Curve. |
Cylinder | The Cylinder class represents cylinders and cones. |
Cylinder.CylinderKeyframe | Inner class representing a pose for a cylinder. |
DirectionalLight | DirectionalLight represents a distant light source which emits light in one direction from outside the scene. |
DirectionalLight.DirectionalLightKeyframe | |
ExternalObject | ExternalObject is an Object3D that is stored in a separate file. |
ImplicitObject | This abstract class represents an object whose surface is defined as an isosurface of a 3D field function. |
ImplicitSphere | This is a spherical implicit object (i.e. |
ImplicitSphere.ImplicitSphereKeyframe | Inner class representing a pose for an ImplicitSphere. |
Light | Light is an abstract class which represents a light source in a scene. |
MeshVertex | MeshVertex represents a vertex in a mesh object. |
NullObject | NullObject represents an object which has no effect on how the scene is rendered. |
Object3D | Object3D is the abstract superclass of any object which can be placed into a Scene. |
ObjectCollection | This abstract class represents an Object3D which is actually composed of other objects. |
ObjectInfo | ObjectInfo represents information about an object within a Scene: its position, orientation, name, visibility, etc. |
ObjectWrapper | An ObjectWrapper is an Object3D that acts as a wrapper around another Object3D. |
PointLight | PointLight represents a light source which emits light equally in all directions. |
PointLight.PointLightKeyframe | Inner class representing a pose for a cylinder. |
ProceduralDirectionalLight | This is a DirectionalLight whose emitted light is calculated by a Procedure. |
ProceduralDirectionalLight.ProceduralLightKeyframe | Inner class representing a pose for a directional light. |
ProceduralPointLight | This is a PointLight whose emitted light is calculated by a Procedure. |
ProceduralPointLight.ProceduralLightKeyframe | Inner class representing a pose for a point light. |
ReferenceImage | A ReferenceImage is an object that displays an image for use during modelling. |
SceneCamera | SceneCamera is a type of Object3D. |
SceneCamera.CameraKeyframe | |
Sphere | The Sphere class actually can represent any ellipsoid. |
SplineMesh | The SplineMesh class represents a parametric surface defined as a tensor product of spline curves. |
SplineMesh.SplineMeshKeyframe | This class represents a pose of a SplineMesh. |
SpotLight | SpotLight represents a light source which emits a cone of light in a specified direction. |
SpotLight.SpotLightKeyframe | |
TriangleMesh | The TriangleMesh class represents an aritrary surface defined by a mesh of triangular faces. |
TriangleMesh.TriangleMeshKeyframe | This class represents a pose of a TriangleMesh. |
Tube | Tube represents a "thick" curve. |
Tube.TubeKeyframe | This class represents a pose of a Tube. |
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