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Packages that use MeshVertex | |
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artofillusion.object |
Uses of MeshVertex in artofillusion.object |
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Subclasses of MeshVertex in artofillusion.object | |
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class |
TriangleMesh.Vertex
A vertex specifies a position vector, the number of edges which share the vertex, and the "first" edge. |
Methods in artofillusion.object that return MeshVertex | |
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static MeshVertex |
MeshVertex.blend(MeshVertex v1,
MeshVertex v2,
double w1,
double w2)
Create a new MeshVertex which is a weighted average of two other ones. |
static MeshVertex |
SplineMesh.calcApproxPoint(MeshVertex[] v,
float[] s,
double[][] oldParam,
double[] newParam,
int i,
int j,
int k)
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static MeshVertex |
SplineMesh.calcInterpPoint(MeshVertex[] v,
float[] s,
double[][] oldParam,
double[] newParam,
int i,
int j,
int k,
int m)
The following two routines are used by subdivideMesh to calculate new point positions for interpolating and approximating subdivision. |
MeshVertex |
SplineMesh.getVertex(int u,
int v)
Get a single vertex. |
MeshVertex[] |
TriangleMesh.getVertices()
These methods return the lists of vertices, edges, and faces for the mesh. |
MeshVertex[] |
SplineMesh.getVertices()
Return the list of vertices for the mesh. |
MeshVertex[] |
Mesh.getVertices()
Get the list of vertices which define the mesh. |
MeshVertex[] |
Curve.getVertices()
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Methods in artofillusion.object with parameters of type MeshVertex | |
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static MeshVertex |
MeshVertex.blend(MeshVertex v1,
MeshVertex v2,
double w1,
double w2)
Create a new MeshVertex which is a weighted average of two other ones. |
static MeshVertex |
SplineMesh.calcApproxPoint(MeshVertex[] v,
float[] s,
double[][] oldParam,
double[] newParam,
int i,
int j,
int k)
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static MeshVertex |
SplineMesh.calcInterpPoint(MeshVertex[] v,
float[] s,
double[][] oldParam,
double[] newParam,
int i,
int j,
int k,
int m)
The following two routines are used by subdivideMesh to calculate new point positions for interpolating and approximating subdivision. |
void |
SplineMesh.setShape(MeshVertex[][] v,
float[] usmoothness,
float[] vsmoothness)
This method rebuilds the mesh based on new lists of vertices and smoothness values. |
void |
Tube.setShape(MeshVertex[] v,
float[] smoothness,
double[] thickness)
Set the position, smoothness, and thickness values for all points. |
Constructors in artofillusion.object with parameters of type MeshVertex | |
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MeshVertex(MeshVertex v)
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Tube(MeshVertex[] v,
float[] smoothness,
double[] thickness,
int smoothingMethod,
int endsStyle)
Create a tube, explicitly specifying all parameters. |
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