Uses of Class
artofillusion.animation.distortion.Distortion

Packages that use Distortion
artofillusion.animation.distortion   
artofillusion.object   
 

Uses of Distortion in artofillusion.animation.distortion
 

Subclasses of Distortion in artofillusion.animation.distortion
 class BendDistortion
          This is a distortion which bends an object.
 class CustomDistortion
          This is a distortion which uses a procedure to distort an object.
 class IKDistortion
          This is a distortion which applies constraints to an object through inverse kinematics.
 class PoseDistortion
          This is a distortion which applies a pose to an object.
 class ScaleDistortion
          This is a distortion which changes the size of an object.
 class ShatterDistortion
          This is a distortion which shatters an object.
 class SkeletonShapeDistortion
          This is a distortion which reshapes an object's skeleton.
 class TransformDistortion
          This is a distortion that applies a transformation matrix to each vertex of a mesh.
 class TwistDistortion
          This is a distortion which twists an object.
 

Methods in artofillusion.animation.distortion that return Distortion
 Distortion TwistDistortion.duplicate()
          Create a duplicate of this object.
 Distortion TransformDistortion.duplicate()
          Create a duplicate of this object.
 Distortion SkeletonShapeDistortion.duplicate()
          Create a duplicate of this object.
 Distortion ShatterDistortion.duplicate()
          Create a duplicate of this object.
 Distortion ScaleDistortion.duplicate()
          Create a duplicate of this object.
 Distortion PoseDistortion.duplicate()
          Create a duplicate of this object.
 Distortion IKDistortion.duplicate()
          Create a duplicate of this object.
abstract  Distortion Distortion.duplicate()
          Create a duplicate of this object.
 Distortion CustomDistortion.duplicate()
          Create a duplicate of this object.
 Distortion BendDistortion.duplicate()
          Create a duplicate of this object.
 Distortion Distortion.getPreviousDistortion()
          Get the previous distortion that should be applied before this one.
 

Methods in artofillusion.animation.distortion with parameters of type Distortion
 boolean TwistDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean TransformDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean SkeletonShapeDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean ShatterDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean ScaleDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean PoseDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean IKDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
abstract  boolean Distortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean CustomDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 boolean BendDistortion.isIdenticalTo(Distortion d)
          Determine whether this distortion is identical to another one.
 void Distortion.setPreviousDistortion(Distortion previous)
          Set another distortion which should be applied before this one.
 

Uses of Distortion in artofillusion.object
 

Methods in artofillusion.object that return Distortion
 Distortion ObjectInfo.getDistortion()
          Get the current Distortion applied to this object.
 

Methods in artofillusion.object with parameters of type Distortion
 void ObjectInfo.addDistortion(Distortion d)
          Add a Distortion to apply to the object.
 void ObjectInfo.setDistortion(Distortion d)
          Set the current Distortion applied to this object.
 



Copyright © 1999-2011 by Peter Eastman.