Uses of Package
artofillusion.texture

Packages that use artofillusion.texture
artofillusion   
artofillusion.animation   
artofillusion.object   
artofillusion.texture   
artofillusion.view   
 

Classes in artofillusion.texture used by artofillusion
ParameterValue
          This interface represents a class that defines the value of a scalar parameter over the surface of a mesh.
Texture
          A Texture represents a description of the surface properties of an object: color, transparency, displacement, etc.
TextureMapping
          A TextureMapping describes the mapping of a Texture's texture coordinates to points on the surface of an object.
TextureSpec
           
 

Classes in artofillusion.texture used by artofillusion.animation
ParameterValue
          This interface represents a class that defines the value of a scalar parameter over the surface of a mesh.
Texture
          A Texture represents a description of the surface properties of an object: color, transparency, displacement, etc.
TextureMapping
          A TextureMapping describes the mapping of a Texture's texture coordinates to points on the surface of an object.
 

Classes in artofillusion.texture used by artofillusion.object
ParameterValue
          This interface represents a class that defines the value of a scalar parameter over the surface of a mesh.
Texture
          A Texture represents a description of the surface properties of an object: color, transparency, displacement, etc.
TextureMapping
          A TextureMapping describes the mapping of a Texture's texture coordinates to points on the surface of an object.
 

Classes in artofillusion.texture used by artofillusion.texture
LayeredMapping
          LayeredMapping is the TextureMapping corresponding to LayeredTextures.
LayeredTexture
          LayeredTexture represents a texture which is composed of other textures layered on top of each other.
Mapping2D
          Mapping2D is an abstract class describing a linear mapping between 2D texture coordinates and 3D space.
Mapping3D
          Mapping3D is an abstract class describing a linear mapping between 3D texture coordinates and 3D space.
NonlinearMapping2D
          NonlinearMapping2D is an abstract class describing a nonlinear mapping between 2D texture coordinates and 3D space.
ParameterValue
          This interface represents a class that defines the value of a scalar parameter over the surface of a mesh.
Texture
          A Texture represents a description of the surface properties of an object: color, transparency, displacement, etc.
Texture2D
          Texture2D represents a Texture whose surface properties are defined in 2D.
Texture3D
           
TextureMapping
          A TextureMapping describes the mapping of a Texture's texture coordinates to points on the surface of an object.
TextureSpec
           
UniformTexture
          UniformMaterial represents a material whose properties do not vary with position.
UVMapping
          UVMapping is a Mapping2D which allows the user to specify the texture coordinates of each vertex by hand.
UVMappingWindow
          UVMappingWindow is a window for editing the UV texture coordinates at each vertex of a mesh.
 

Classes in artofillusion.texture used by artofillusion.view
ParameterValue
          This interface represents a class that defines the value of a scalar parameter over the surface of a mesh.
TextureSpec
           
 



Copyright © 1999-2011 by Peter Eastman.