Uses of Class
artofillusion.MeshViewer

Packages that use MeshViewer
artofillusion   
artofillusion.animation   
artofillusion.object   
artofillusion.texture   
 

Uses of MeshViewer in artofillusion
 

Subclasses of MeshViewer in artofillusion
 class CurveViewer
          The CurveViewer class is a component which displays a Curve object and allows the user to edit it.
 class SplineMeshViewer
          The SplineMeshViewer class is a component which displays a SplineMesh object and allow the user to edit it.
 class TriMeshViewer
          The TriMeshViewer class is a component which displays a TriangleMesh object and allow the user to edit it.
 class TubeViewer
          TubeViewer subclasses CurveViewer to display a Tube that is being edited.
 

Uses of MeshViewer in artofillusion.animation
 

Methods in artofillusion.animation with parameters of type MeshViewer
 void Skeleton.draw(MeshViewer view, boolean enabled)
          Draw the skeleton onto a canvas.
 

Uses of MeshViewer in artofillusion.object
 

Methods in artofillusion.object that return MeshViewer
 MeshViewer Tube.createMeshViewer(MeshEditController controller, RowContainer options)
          Get a MeshViewer which can be used for viewing this mesh.
 MeshViewer TriangleMesh.createMeshViewer(MeshEditController controller, RowContainer options)
          Get a MeshViewer which can be used for viewing this mesh.
 MeshViewer SplineMesh.createMeshViewer(MeshEditController controller, RowContainer options)
          Get a MeshViewer which can be used for viewing this mesh.
 MeshViewer Mesh.createMeshViewer(MeshEditController controller, RowContainer options)
          Get a MeshViewer which can be used for viewing this mesh.
 MeshViewer Curve.createMeshViewer(MeshEditController controller, RowContainer options)
          Get a MeshViewer which can be used for viewing this mesh.
 

Uses of MeshViewer in artofillusion.texture
 

Subclasses of MeshViewer in artofillusion.texture
 class UVMappingViewer
          UVMappingViewer appears in the UVMappingWindow, and is used for editing the UV texture coordinates at each vertex of a mesh.
 



Copyright © 1999-2011 by Peter Eastman.