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Packages that use Camera | |
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artofillusion | |
artofillusion.object | |
artofillusion.ui | |
artofillusion.view |
Uses of Camera in artofillusion |
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Methods in artofillusion that return Camera | |
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Camera |
Camera.duplicate()
Create a duplicate of this camera. |
Camera |
ViewerCanvas.getCamera()
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Methods in artofillusion with parameters of type Camera | |
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void |
ViewerCanvas.renderLine(Vec2 p1,
double zf1,
Vec2 p2,
double zf2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
ViewerCanvas.renderLine(Vec3 p1,
Vec3 p2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
ViewerCanvas.renderMesh(RenderingMesh mesh,
VertexShader shader,
Camera cam,
boolean closed,
boolean[] hideFace)
Render a mesh to the canvas. |
void |
ViewerCanvas.renderMeshTransparent(RenderingMesh mesh,
VertexShader shader,
Camera cam,
Vec3 viewDir,
boolean[] hideFace)
Render an object with flat shading in subtractive (transparent) mode. |
void |
Renderer.renderScene(Scene theScene,
Camera theCamera,
RenderListener listener,
SceneCamera sceneCamera)
Begin rendering a scene. |
void |
ViewerCanvas.renderWireframe(WireframeMesh mesh,
Camera cam,
java.awt.Color color)
Render a wireframe object. |
Constructors in artofillusion with parameters of type Camera | |
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RenderingDialog(BFrame parent,
Renderer rend,
Scene sc,
Camera cam,
ObjectInfo sceneCamera)
Render a single frame. |
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RenderingDialog(BFrame parent,
Renderer rend,
Scene sc,
Camera cam,
ObjectInfo sceneCamera,
double start,
double end,
int fps,
int subimages,
ImageSaver imgsaver)
Render an animation. |
Uses of Camera in artofillusion.object |
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Methods in artofillusion.object that return Camera | |
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Camera |
SceneCamera.createCamera(int width,
int height,
CoordinateSystem coords)
Create a Camera object representing the view through this SceneCamera. |
Uses of Camera in artofillusion.ui |
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Methods in artofillusion.ui with parameters of type Camera | |
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java.awt.Rectangle |
Compound3DManipulator.findScreenBounds(BoundingBox b,
Camera cam)
Given a bounding box in view coordinates, find the corresponding rectangle in screen coordinates. |
Uses of Camera in artofillusion.view |
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Methods in artofillusion.view with parameters of type Camera | |
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void |
SoftwareCanvasDrawer.renderImage(java.awt.Image image,
Vec3 p1,
Vec3 p2,
Vec3 p3,
Vec3 p4,
Camera camera)
Render an image onto the canvas. |
void |
GLCanvasDrawer.renderImage(java.awt.Image image,
Vec3 p1,
Vec3 p2,
Vec3 p3,
Vec3 p4,
Camera camera)
Render an image onto the canvas. |
void |
CanvasDrawer.renderImage(java.awt.Image image,
Vec3 p1,
Vec3 p2,
Vec3 p3,
Vec3 p4,
Camera camera)
Render an image onto the canvas. |
void |
SoftwareCanvasDrawer.renderLine(Vec2 p1,
double zf1,
Vec2 p2,
double zf2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
GLCanvasDrawer.renderLine(Vec2 p1,
double zf1,
Vec2 p2,
double zf2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
CanvasDrawer.renderLine(Vec2 p1,
double zf1,
Vec2 p2,
double zf2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
SoftwareCanvasDrawer.renderLine(Vec3 p1,
Vec3 p2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
GLCanvasDrawer.renderLine(Vec3 p1,
Vec3 p2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
CanvasDrawer.renderLine(Vec3 p1,
Vec3 p2,
Camera cam,
java.awt.Color color)
Render a line into the image. |
void |
SoftwareCanvasDrawer.renderMesh(RenderingMesh mesh,
VertexShader shader,
Camera cam,
boolean closed,
boolean[] hideFace)
Render a mesh to the canvas. |
void |
GLCanvasDrawer.renderMesh(RenderingMesh mesh,
VertexShader shader,
Camera cam,
boolean closed,
boolean[] hideFace)
Render a mesh to the canvas. |
void |
CanvasDrawer.renderMesh(RenderingMesh mesh,
VertexShader shader,
Camera cam,
boolean closed,
boolean[] hideFace)
Render a mesh to the canvas. |
void |
SoftwareCanvasDrawer.renderMeshTransparent(RenderingMesh mesh,
VertexShader shader,
Camera cam,
Vec3 viewDir,
boolean[] hideFace)
Render an object with flat shading in subtractive (transparent) mode. |
void |
GLCanvasDrawer.renderMeshTransparent(RenderingMesh mesh,
VertexShader shader,
Camera cam,
Vec3 viewDir,
boolean[] hideFace)
Render an object with flat shading in subtractive (transparent) mode. |
void |
CanvasDrawer.renderMeshTransparent(RenderingMesh mesh,
VertexShader shader,
Camera cam,
Vec3 viewDir,
boolean[] hideFace)
Render an object with flat shading in subtractive (transparent) mode. |
void |
SoftwareCanvasDrawer.renderWireframe(WireframeMesh mesh,
Camera cam,
java.awt.Color color)
Render a wireframe object. |
void |
GLCanvasDrawer.renderWireframe(WireframeMesh mesh,
Camera cam,
java.awt.Color color)
Render a wireframe object. |
void |
CanvasDrawer.renderWireframe(WireframeMesh mesh,
Camera cam,
java.awt.Color color)
Render a wireframe object. |
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