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java.lang.Objectartofillusion.view.SelectionVertexShader
public class SelectionVertexShader
This is a VertexShader which highlights selected faces. For unselected faces, it delegates to another shader to select the color.
Constructor Summary | |
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SelectionVertexShader(RGBColor selectionColor,
VertexShader shader,
int[] faceIndex,
boolean[] selected)
Create a FlatVertexShader for a mesh. |
Method Summary | |
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void |
getColor(int face,
int vertex,
RGBColor color)
Select the color for a vertex. |
void |
getTextureSpec(TextureSpec spec)
Get the texture properties of the surface. |
boolean |
isUniformFace(int face)
Get whether a particular face should be rendered with a single uniform color. |
boolean |
isUniformTexture()
Get whether this shader represents a uniform texture. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public SelectionVertexShader(RGBColor selectionColor, VertexShader shader, int[] faceIndex, boolean[] selected)
selectionColor
- the color to use for selected facesshader
- the shader to use for unselected facesfaceIndex
- the index of the control mesh face for each face of the rendering meshselected
- specifies which faces of the control mesh are selectedMethod Detail |
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public void getColor(int face, int vertex, RGBColor color)
getColor
in interface VertexShader
face
- the index of the triangle being renderedvertex
- the index of the vertex to colorcolor
- the vertex color will be returned in this objectpublic boolean isUniformFace(int face)
isUniformFace
in interface VertexShader
face
- the index of the triangle being renderedpublic boolean isUniformTexture()
isUniformTexture
in interface VertexShader
public void getTextureSpec(TextureSpec spec)
getTextureSpec
in interface VertexShader
spec
- the surface properties will be returned in this object
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