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Packages that use Mesh | |
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artofillusion | |
artofillusion.animation | |
artofillusion.animation.distortion | |
artofillusion.object | |
artofillusion.texture | |
artofillusion.ui |
Uses of Mesh in artofillusion |
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Methods in artofillusion with parameters of type Mesh | |
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void |
TriMeshEditorWindow.setMesh(Mesh mesh)
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void |
SplineMeshEditorWindow.setMesh(Mesh mesh)
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abstract void |
MeshEditorWindow.setMesh(Mesh mesh)
Set the Mesh object for this viewer. |
void |
CurveEditorWindow.setMesh(Mesh mesh)
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Uses of Mesh in artofillusion.animation |
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Methods in artofillusion.animation with parameters of type Mesh | |
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static void |
Skeleton.adjustMesh(Mesh oldMesh,
Mesh newMesh)
Update a mesh after its skeleton has moved. |
Uses of Mesh in artofillusion.animation.distortion |
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Methods in artofillusion.animation.distortion that return Mesh | |
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Mesh |
TwistDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
TransformDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
SkeletonShapeDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
ShatterDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
ScaleDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
PoseDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
IKDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
abstract Mesh |
Distortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
CustomDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
BendDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Methods in artofillusion.animation.distortion with parameters of type Mesh | |
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void |
SkeletonShapeEditorWindow.setMesh(Mesh mesh)
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Mesh |
TwistDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
TransformDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
SkeletonShapeDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
ShatterDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
ScaleDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
PoseDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
IKDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
abstract Mesh |
Distortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
CustomDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Mesh |
BendDistortion.transform(Mesh obj)
Apply the Distortion, and return a transformed mesh. |
Uses of Mesh in artofillusion.object |
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Subinterfaces of Mesh in artofillusion.object | |
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interface |
FacetedMesh
A FacetedMesh represents an object which is defined by a set of polygonal faces. |
Classes in artofillusion.object that implement Mesh | |
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class |
Curve
The Curve class represents a continuous curve defined by a series of control vertices. |
class |
SplineMesh
The SplineMesh class represents a parametric surface defined as a tensor product of spline curves. |
class |
TriangleMesh
The TriangleMesh class represents an aritrary surface defined by a mesh of triangular faces. |
class |
Tube
Tube represents a "thick" curve. |
Uses of Mesh in artofillusion.texture |
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Methods in artofillusion.texture with parameters of type Mesh | |
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Vec2[] |
UVMapping.findTextureCoordinates(Mesh mesh)
Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex. |
Vec2[] |
SphericalMapping.findTextureCoordinates(Mesh mesh)
Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex. |
Vec2[] |
ProjectionMapping.findTextureCoordinates(Mesh mesh)
Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex. |
abstract Vec2[] |
Mapping2D.findTextureCoordinates(Mesh mesh)
Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex. |
Vec2[] |
CylindricalMapping.findTextureCoordinates(Mesh mesh)
Given a Mesh to which this mapping has been applied, return the texture coordinates at each vertex. |
void |
UVMappingWindow.setMesh(Mesh mesh)
Set the mesh being edited. |
void |
UVMappingViewer.setMesh(Mesh mesh)
Set the Mesh object for this viewer. |
Constructors in artofillusion.texture with parameters of type Mesh | |
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VertexParameterValue(Mesh mesh,
TextureParameter param)
Create a new VertexParameterValue for a mesh, and initialize it to appropriate default values. |
Uses of Mesh in artofillusion.ui |
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Methods in artofillusion.ui with parameters of type Mesh | |
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void |
MeshEditController.setMesh(Mesh mesh)
Set the mesh being edited. |
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